![]() We reached an Adjusted EBIT of SEK 6.4 billion. A revaluation of earnout commitments resulted in a reduction of SEK 2.1 billion in cash earnouts and 14 million in number of shares expected to be issued.įor FY 2022/23, Net sales grew by 121 % YoY to SEK 37.7 billion, with organic growth of 2 %. ![]() The Adjusted EBIT was also impacted by a few impairments related to ongoing canceled game development projects within Amplifier Game Invest and DECA Games, amounting to approximately SEK 100 million. In a seasonally quieter quarter across all segments and with limited new game releases in the PC/Console Games segment, we generated Adjusted EBIT of SEK 915 million and free cash flow of SEK –32 million. The organic growth in Q4 amounted to –4 %, with solid organic growth within PC/Console Games, Tabletop Games, and Entertainment & Services negated by tough comparisons and soft market conditions in the Mobile Games segment. We now expect to generate SEK 7 to 9 billion in Adjusted EBIT with improving cash conversion for FY 2023/24 and a healthy growth outlook in the following years.Įmbracer’s Net sales in Q4 grew by 79 % to SEK 9.4 billion. Late last night, we were informed that one major strategic partnership that has been negotiated for seven months will not materialize. It has been a challenging year, adversely impacted by game delays, weaker consumer demand and lackluster reception for certain notable releases. (1) EBIT equals Operating profit in the Consolidated statement of profit or loss.Īll figures in brackets refer to the corresponding period of the previous year, unless otherwise stated. ![]() Total investments in intangible assets, SEK m Adjusted earnings per share after full dilution was SEK 4.06 (3.50).Ĭash flow from operating activities, SEK m ![]() Adjusted earnings per share was SEK 4.41 (3.69). Basic earnings per share was SEK 4.17 (1.08) and diluted earnings per share SEK 4.12 (1.06).Net investments in intangible assets amounted to SEK –5,996 million (–3,712). Cash flow from operating activities amounted to SEK 5,383 million (4,070).Adjusted EBIT increased by 43 % to SEK 6,366 million (4,465), an Adjusted EBIT margin of 17 % (26 %). EBIT1) amounted to SEK 194 million (–1,126), an EBIT margin of 1 % (–7 %).Entertainment & Services: increased by 70 % to SEK 5,270 million (3,102).Tabletop Games: increased by 2,199 % to SEK 13,132 million (571).Mobile Games: increased by 19 % to SEK 5,819 million (4,896).PC/Console Games: increased by 58 % to SEK 13,444 million (8,498).Net sales increased by 121 % (2 % organic growth) to SEK 37,665 million (17,067).It is a downward adjustment compared to the previously communicated forecast (SEK 10,300 – 13,600 million).įULL YEAR, APRIL 2022–MARCH 2023 (COMPARED TO APRIL 2021–MARCH 2022) An Adjusted EBIT of SEK 7,000 – 9,000 million is forecasted for the financial year 2023/24.Adjusted earnings per share after full dilution was SEK 0.35 (0.76). Adjusted earnings per share was SEK 0.38 (0.81). Basic earnings per share was SEK 0.68 (0.17) and diluted earnings per share SEK 0.67 (0.16).Net investments in intangible assets amounted to SEK –1,807 million (–998). Cash flow from operating activities amounted to SEK 1,643 million (1,431).Adjusted EBIT decreased by –14 % to SEK 915 million (1,069), an Adjusted EBIT margin of 10 % (20 %). EBIT1) amounted to SEK –95 million (–967), an EBIT margin of –1 % (–18 %).Entertainment & Services: increased by 83 % to SEK 1,487 million (811).Tabletop Games: increased by 438 % to SEK 3,074 million (571).Mobile Games: decreased by –25 % to SEK 1,317 million (1,759).PC/Console Games: increased by 66 % to SEK 3,478 million (2,097).Net sales increased by 79 % (–4 % organic growth) to SEK 9,356 million (5,238).FOURTH QUARTER, JANUARY–MARCH 2023 (COMPARED TO JANUARY–MARCH 2022)
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